Struct level_lib::structs::level::EndData

source ·
pub struct EndData {
    pub exit_portal_location_x: i8,
    pub exit_portal_location_y: i8,
    pub exit_portal_location_z: i8,
    pub future_gateways: Vec<i32>,
    pub dragon_killed: bool,
    pub dragon_uuid: u128,
    pub previously_killed: bool,
}
Expand description

Structure to hold End data

Fields§

§exit_portal_location_x: i8

The x coordinate of the portal

§exit_portal_location_y: i8

The y coordinate of the portal

§exit_portal_location_z: i8

The z coordinate of the portal

§future_gateways: Vec<i32>

A list of all end gateway portals that haven’t been spawned

§dragon_killed: bool

If the dragon is currently alive

§dragon_uuid: u128

The dragon uuid

§previously_killed: bool

If the ender dragon has ever been defeated

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