pub struct Biome {
pub id: String,
pub temperature: RangedData,
pub humidity: RangedData,
pub continentalneess: RangedData,
pub erosion: RangedData,
pub weirdness: RangedData,
pub depth: RangedData,
pub offset: f32,
}Expand description
A struct storing biome data
Fields§
§id: StringThe biome id
temperature: RangedDataData storing the temperature as a min/max pair
humidity: RangedDataData storing the humidity as a min/max pair
continentalneess: RangedDataData storing the continentalneess as a min/max pair
erosion: RangedDataData storing the erosion as a min/max pair
weirdness: RangedDataData storing the weirdness as a min/max pair
depth: RangedDataData storing the depth as a min/max pair
offset: f32The Offset (use case currently unknown to me)
Auto Trait Implementations§
impl Freeze for Biome
impl RefUnwindSafe for Biome
impl Send for Biome
impl Sync for Biome
impl Unpin for Biome
impl UnwindSafe for Biome
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more