Struct level_lib::anvil::region::chunk::chunk_data::structure::StructurePiece
source · pub struct StructurePiece {
pub bounding_box: [i32; 6],
pub biome_type: Option<BiomeType>,
pub chest: Option<bool>,
}👎Deprecated
Expand description
Fields§
§bounding_box: [i32; 6]👎Deprecated
The six coordinated of the bounding box lower x, y, z and upper x, y, z
biome_type: Option<BiomeType>👎Deprecated
The ocean temperature a ocean ruin is in
chest: Option<bool>👎Deprecated
- Fortress “NeSCLT” and “NeSCRT”:
- Whether this fortress piece should contain a chest but hasn’t had one generated yet.
- Stronghold “SHCC”:
- Whether this chest in this stronghold piece was placed.
- Village “ViS”:
- Whether the blacksmith chest has been generated.
Auto Trait Implementations§
impl Freeze for StructurePiece
impl RefUnwindSafe for StructurePiece
impl Send for StructurePiece
impl Sync for StructurePiece
impl Unpin for StructurePiece
impl UnwindSafe for StructurePiece
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more