Struct level_lib::anvil::region::chunk::chunk_data::structure::jungle_temple::JungleTempleElement
source · pub struct JungleTempleElement {
pub bounding_box: [i32; 6],
pub depth: i32,
pub generation_distance: i32,
pub placed_hidden_chest: bool,
pub placed_main_chest: bool,
pub placed_trap_1: bool,
pub placed_trap_2: bool,
pub height: i32,
pub h_pos: i32,
pub id: String,
pub orientation: Orientation,
}Expand description
Represents an element of a jungle temple.
Each element contains information such as its bounding box, depth, generation distance, whether hidden and main chests are placed, whether traps are placed, height, horizontal position, unique identifier, and orientation.
Fields§
§bounding_box: [i32; 6]The bounding box of the jungle temple element.
depth: i32The depth of the jungle temple element.
generation_distance: i32The generation distance of the jungle temple element.
Indicates whether a hidden chest is placed in the jungle temple element.
placed_main_chest: boolIndicates whether the main chest is placed in the jungle temple element.
placed_trap_1: boolIndicates whether the first trap is placed in the jungle temple element.
placed_trap_2: boolIndicates whether the second trap is placed in the jungle temple element.
height: i32The height of the jungle temple element.
h_pos: i32The horizontal position of the jungle temple element.
id: StringThe unique identifier of the jungle temple element.
orientation: OrientationThe orientation of the jungle temple element.
Trait Implementations§
source§impl Debug for JungleTempleElement
impl Debug for JungleTempleElement
source§impl FromNbtValue for JungleTempleElement
impl FromNbtValue for JungleTempleElement
source§impl PartialEq for JungleTempleElement
impl PartialEq for JungleTempleElement
source§fn eq(&self, other: &JungleTempleElement) -> bool
fn eq(&self, other: &JungleTempleElement) -> bool
self and other values to be equal, and is used
by ==.