Enum level_lib::anvil::region::chunk::chunk_data::structure::StructurePieceId
source · pub enum StructurePieceId {
Show 13 variants
SHStart,
SHFC,
SHLT,
SHS,
SH5C,
SHSD,
SHSSD,
SHCC,
SHPH,
SHRC,
SHLi,
SHPR,
ECP,
}Expand description
Variants§
SHStart
Start of the stronghold
§Note
This type has a NBT boolean if it is at the start, which is kinda unnessecarry, because
that is called SHStart
SHFC
Stronghold Flexible corridor
SHLT
Stronghold left turn
SHS
Stronghold straight corridor
§Note
This section can have a left connection and/or a right connection, they are noted by an
extra NBT boolean called Left and Right which contain true if the connection is
opened
SH5C
Stringhold 5 corridors piece
§Note
This section can have four optional connections, they are noted by extra NBT booleans named
leftHigh, leftLow, rightHigh and rightLow
SHSD
Stronghold “round” staircase down
§Note
This type has a NBT boolean if it is at the start, which is kinda unnessecarry, because
that is called SHStart
SHSSD
Stronghold straight stairs down
SHCC
Stronghold Chest corridor
§Note
This has an NBT boolean whether the chest is already generated or not
SHPH
Stronghold prison hall
SHRC
Stronghold representative chamber
§Note
This includes an NBT int that has one of the options of SHRepresentativeType
SHLi
Stronghold library
§Note
This adds a NBT boolean Tall that determines whether the library has one or two floors
SHPR
Stronghold protal room
§Note
This add a NBT boolean Mob that determines whether the silverfish spawner was generated
or not
ECP
An end city piece
§Note
All end city pieces have this identifier, they are differenciated with the Template NBT
Tag