Struct fast_server::server::Server

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pub struct Server {
    pub players: Vec<Player>,
    pub settings: ServerSettings,
    pub rsa_key: Rsa<Private>,
}
Expand description

Struct to store the players, settings and to handle/ update the world

§Note

This Struct is not finished, but will be managing the minecraft world

Fields§

§players: Vec<Player>

A list of all connected players

§settings: ServerSettings

the settings of the server

§rsa_key: Rsa<Private>

the private key used for the authentication of the players

Implementations§

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impl Server

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pub async fn start() -> Result<(), Box<dyn Error>>

This functions starts a server on the port specified in the configs and only returns a value if the server closes or an error occured that forces the server to stop

Auto Trait Implementations§

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impl Freeze for Server

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impl !RefUnwindSafe for Server

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impl Send for Server

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impl Sync for Server

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impl Unpin for Server

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impl !UnwindSafe for Server

Blanket Implementations§

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impl<T> Any for T
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impl<T> BorrowMut<T> for T
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