Struct entmet_lib::entities::entity::LivingEntity

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pub struct LivingEntity {
    pub hand_state: Mask<HandStates>,
    pub health: f32,
    pub potion_effect_color: i32,
    pub potion_effect_ambient: bool,
    pub arrows_inside: i32,
    pub bee_stingers_inside: i32,
    pub location_of_bed_currently_sleeping_in: Option<(i32, i32, i32)>,
    /* private fields */
}
Expand description

An interface if a living entity

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§hand_state: Mask<HandStates>

The state of the hands of the entity

§health: f32

The health of the entity

§potion_effect_color: i32

The color of the current potion effect

§potion_effect_ambient: bool

Wether the potion effect color is visible or not

§arrows_inside: i32

How many arrows are stuck inside of the entity

§bee_stingers_inside: i32

How many bee stings the entity has

§location_of_bed_currently_sleeping_in: Option<(i32, i32, i32)>

Optional location of the bed that the entity is currently sleeping in

Trait Implementations§

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impl Clone for LivingEntity

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fn clone(&self) -> LivingEntity

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LivingEntity

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LivingEntity

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Deref for LivingEntity

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type Target = Entity

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for LivingEntity

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl PartialEq for LivingEntity

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fn eq(&self, other: &LivingEntity) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for LivingEntity

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.